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Could 5G Standalone Revolutionize Mobile Cloud Gaming?

Vodafone and Ericsson recently conducted a trial to explore the potential of 5G Standalone (SA) in mobile cloud gaming. The trial, held at Coventry University, invited users to play cloud-based games on their smartphones under two scenarios: Scenario A simulated a public network, while Scenario B used a 5G SA network slice optimized for cloud gaming.

The results were promising. In Scenario B, where the network was optimized, 88% of gamers rated their experience as 8/10 or above, compared to just 13% in Scenario A. This indicates a significant improvement in user satisfaction and gameplay quality when using the 5G SA network.

Vodafone reported that Scenario B’s network showed a 270% increase in download performance, a 25% decrease in latency, and 57% less jitter compared to Scenario A. These improvements are crucial for delivering a seamless and immersive gaming experience.

Phil Patel, Group Director of Product and Services at Vodafone, highlighted the potential of 5G SA for cloud gaming. He emphasized that 5G SA enables innovative services that were not possible on previous networks, and it can bring immersive gaming to mobile devices.

Andrea Dona, Chief Network Officer at Vodafone UK, emphasized the value of network slicing in providing customized connectivity for gaming. Network slicing allows telcos to offer more personalized connectivity services, enhancing the digital experience for each customer.

Although Vodafone is already rolling out 5G SA in the UK, its availability is currently limited to a few cities. However, with their proposed merger with Three UK, Vodafone aims to invest £11 billion to expand 5G SA coverage, reaching 99% of populated areas by 2034.

5G Standalone and network slicing have the potential to revolutionize the services telcos can offer customers. The improved performance, lower latency, and personalized connectivity can unlock new possibilities in gaming and other industries. The telecoms ecosystem will continue to explore the potential of these technologies in forums like the Connected Britain conference.

The post Could 5G Standalone Revolutionize Mobile Cloud Gaming? appeared first on satProviders.

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