Satellite Providers

News

Version linguistique:

Ericsson and Vodafone Complete Successful 5G Network Trial for Mobile Gaming Experience Enhancement

Ericsson and Vodafone have completed a live network trial at Coventry University to demonstrate the positive impact of an optimized 5G Standalone network slice on enhancing the mobile gaming experience for consumers. The trial utilized network slicing, a key feature of 5G Standalone networks that allows for customized connectivity services for specific customers and use cases.

During the trial, participants experienced more consistent gaming connectivity with a 270% increase in throughput, a 25% decrease in latency, 57% less jitter, and smoother graphics rendering. This trial signifies the value of network slicing in providing a personalized connectivity service, making digital experiences more in-tune with each customer.

The trial involved playing cloud-based mobile games under two connectivity scenarios. Scenario A simulated the performance of an existing public mobile network, while Scenario B represented an isolated 5G Standalone network slice optimized for cloud gaming. The network configuration of Scenario B provided higher download speeds, lower latency, reduced jitter, and no risk of network congestion.

Research conducted by Bryter, an independent gaming insights and consultancy agency, confirmed the success of the trial. In Scenario A, 63% of participants ranked their satisfaction between 0 and 5 out of 10, with only 13% ranking satisfaction above 8 out of 10. In Scenario B, 88% of participants ranked their satisfaction above 8 out of 10, highlighting the improved gaming experience with faster loading, reduced latency and jitter.

Focus groups following the trial indicated that mobile gaming enthusiasts were highly interested in the 5G Standalone gaming experience due to its advantages over other players, such as faster loading and reduced latency and jitter.

5G Standalone technology, powered by network slicing, aims to deliver novel services and open the door to new types of content. It offers premium performance to satisfy future applications and services, helping operators like Vodafone offer innovative services and expand their business.

This trial demonstrates the importance of 5G Standalone and network slicing in delivering new 5G use cases and experiences, with scalability and enhanced quality-of-service management enabling new business models and revenue opportunities for CSPs. According to Ericsson’s network slicing report, 25-30% of potential 5G use cases will require network slicing as an enabler.

The post Ericsson and Vodafone Complete Successful 5G Network Trial for Mobile Gaming Experience Enhancement appeared first on satProviders.

To-dong | Numbwa | Maguing | Tabawng Ga | Saseke | Meunasah Sukon | Le Plessis | Sitawali | Apti | Rostāq | Bilamba | Shangshuangtang | Pataha | Gong’etan